Mike is in reference to another agent of Mary Weers, a character in another relatively recent campaign comic to join the mix.
Kubo and the Two DMs: http://kubo2dms.webcomic.ws/comics/first/
Next page will be tomorrow, Wednesday.
Starting to wish there was a sidebar for all the other campaign comics that coexist with this world.
Well, there's a repository on TVtropes, but it doesn't detail which are "canon"/connected to eachother.
Eurvos M (Guest)
Someone should really get on that, and edit the relevant TV Tropes pages in case of more "read this other comic arc to understand what's going on" incidents like this...
Needling Haystacks (Guest)
I feel like I'm missing something having not read the side ones (though I skimmed the recent Aangvandced) but... If a company buys the rights to a homebrew campiagn, that's only the rights to market and sell it. Limits to intellectual property means that they can't prevent people who already have it from playing it privately. In the Aangvanced storyline currently selling it was the point... though the Tom reference there could be read about just playing a separate campaign, I assumed the implication was wrt marketing it.
We gonna get more explanation for just what is going on here and why? As indicated above I am very lost at this point.
I think you're right. Her publishing company really has no way to actually control the way they choose to play in the privacy of their own table. But Tom coming to personally influence the game and control them makes it less about what's legally binding and more a direct struggle between Tom against them. It's just a matter of principle at that point. Someone has the rights to your game and then has the audacity to come tell you how to play. It makes sense to me why they're handling it this way, but I agree that it's not the way it should have been handled.
Ignore them, play your game on your own terms, don't let Tom at the table and move on with your lives. But where's the fun in that?
My impression was that this was either to get the rights to the Crystal Gems campaign (from the previous system, not the Shadowrun update) back, or wagering them against something else. I can't recall if Janine was mentioned in connection to the Gems campaign before.
The first option doesn't make a whole lot of sense as Weers would have no reason to risk something she already had the rights to, so I would assume the latter.
Cliff Ragebotnik (Guest)
.... She even has a gang of game-playing roughnecks, she really is a Yugioh villain.
She seems more and more... Insane, heartless, and deserving of a BBB investigation over being a nasty, nasty businesswoman.
And that she seems to be WINNING... I really need to eat Aangvanced for the full story don't I?
I would try to keep "Canon" with the 'vase that's cropping up, but I am probably gonna stearing clear of the Mary Weers plot....
Or have her Mook lose whole-stock to one of the PCs previous characters from a super game that he accidentally made uber.....
Actually now kinda seeing that as the frame for the "Saitama vs Buros" fight, and why he just appears and nukes the Sky King....
DM would be a evil cunt for subjecting any poor munchkin unsuspectingly to Saitama...
Why am I still awake? XD
My suspension of disbelief is very much shattered which worsens my experience. But hey, maybe it recovers