GeM Origins: Simon 3
2nd Jul 2017, 8:30 AM
GeM Origins: Simon 3
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Average Rating: 4 (1 vote)
Load my Place Save my Place
Author Notes:
2nd Jul 2017, 8:30 AM

Ron's character Eric is the only one of Lawful Good persuasion in this party, as you can probably tell. As such working with evil dragons is not really good for him. So figured have them talk him into it with any DM's worst nightmare...logic and reason!

So yeah. In the end Daniel clearly didn't take too kindly to being strong armed out of his story. Stories about times a DM lost it and took your going off the rail roads too personally? And possibly took it out on someone?

Next page will be this evening!

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2nd Jul 2017, 2:54 PM

There IS the 3-month-day...

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Cliff Robotnik (Guest)

26th Oct 2017, 4:27 AM

....See this is why I only go into a campaign with a basic layout.

I am the master of assaulting entire game worlds and storylines when I get into the groove!

...tho to be honest I require Creative, Proactive PCs with a penchant for OOC theorizing to work at maximum power....

Not that I steal their theories ALL the time, but it leads down fun thought routes..

And when I DO steal a theor, I frame it as them having guessed right, which makes them feel smart a and encouraged!

Abrakadanial here REALLY needs practice.

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6th Sep 2021, 2:25 AM

I once designed a Star Wars d20 game around the plot of KotOR 2, by the end of the second session the party had murdered kreia, sold out the Jedi council on Dantooine, and traded the party ship for weaponry in order to convince a swoop bike gang to join them in being intergalactic pirates with force powers. I ended up running with it and the game eventually turned into a Dark Forces rip off.
That game was when I truly learned how to improv as a gm.

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