Ahh, nothing makes a player more suspicious than when things seem to be going in their favor.
Too good to be true. In the real world Paranoia is very much warranted. But in games it might become a Self-Fullfilling Prophecy.
Don’t temp the DM! Just don’t do it. Keep those doubt inside your head until they become certain tees. Or like they say above: self fulfilling prophesy.
I ran a horror campaign(Dread variant) once with a player who insisted on wearing a red shirt to every session. Add to this his bad habit of excitedly bumping the table on accident, and what was I to do?
I think his characters (in order) got sacrificed, possessed, torn apart, drowned, room collapsed on him, demon popped out of his chest, murdered by a psycho, tripped by another PC during a chase scene and eaten, stuck in the mirror-verse, and teleported to the surface of the sun.
Next comic is Tuesdsay!