So yeah, considering I doubt a TYPICAL zombie-like entity, let alone one that is more like 'bits of souls and body parts mashed together' would HAVE the brainpower to apply actual skill to anything, figured to justify it as just them acting under 'default' level actions. They just have really high defaults thanks to having things like more arms than should make sense.
For those who don't know, 'Default' means a character will act to perform a skill with all the finesse, grace, and skill...that a completely untrained novice in that area would based upon their raw natural abilities, rather than making an actual 'effort' at it. I'm probably a bit off but that's how I understand it.
See you Thursday
Hmmm, makes sense. From a game perspective, it means that with zombie-entities under these rules, you consistently know what you need to beat, though it may be tough or there may be a lot of them. Much like your typical slow zombies and some fast ones.
I actually find this concept completely fascinating and if I ever participate on things like this I am so implementing it