Sophisticated Sapphires
16th Oct 2017, 8:00 AM
Sophisticated Sapphires
<<First Latest>>
Average Rating: 5 (1 vote)
Load my Place Save my Place
Author Notes:
16th Oct 2017, 8:00 AM

Next page is tomorrow, Tuesday!

edit delete

Comments:

Guest

16th Oct 2017, 8:53 AM

It's nice to know where this fits in the campaign comics timeline. But considering yesterday's aangvanced comic, I am TERRIFIED of what might come next.

edit delete reply

Wuzz (Guest)

16th Oct 2017, 10:03 AM

Crit-con. As much as that sounds freaking amazing, I shudder to think that real life would turn that into a Tabletop version of a Magic tournament stereotype. Be an amazing live version of the online tables we find though.

edit delete reply

Anon (Guest)

16th Oct 2017, 7:33 PM

Crit-con's an actual thing, it's just based in Canada

edit delete reply

Wuzz (Guest)

17th Oct 2017, 8:12 AM

It is? Cool!

But then again, this is a totally different setting, so my imagination rather enjoys the possibilities.

edit delete reply

16th Oct 2017, 3:13 PM

I still don't know why they can't just keep playing if they lose...

edit delete reply

16th Oct 2017, 5:13 PM

Other than Tom usually beating people so bad they never wanna game again? Nothing really stopping them.

edit delete reply

Xaran Alamas (Guest)

18th Oct 2017, 5:25 AM

I forgot to say this in my last post, I'd just like to say I am enjoying your take on the Return (and the threat of Homeworld). Like the show you've succeeded in upping the stakes for the players which would not necessarily be there if it was just a campaign storyline as that would only up the stakes for the characters not the players themselves. Also in my opinion one of the things that makes Campaign Comics so enjoyable is seeing how the creators adapt the source story for the setting of an RPG campaign. It would be boring if it was just a straight retelling of the original :)

edit delete reply

Guest

16th Oct 2017, 10:14 PM

That's because the premise is utterly ridiculous. A malicious munchkin like this guy could theoretically ruin their enjoyment of their homebrew material, by showing how broken the mechanics are, but it would require very specific mindsets on the part of the normal players, which just patently isn't the case.

I don't follow the expanded universe nonsense that these campaign comics have been going with, so I don't know the backstory, so it might make more sense then I give it credit, but it's basically just a plot device to make the plot a little more interesting, give a little more tension.

I disagree with this creative decision, and think it could of been done just as well played a bit more straight as a normal adventure, but it's not a repugnant one. Just kind of cheesy.

edit delete reply

17th Oct 2017, 12:49 AM

Jesus dude. She's taking a break because she's been harassed throughout this arc about this. Stop beating the dead horse.

edit delete reply

Xaran Alamas (Guest)

18th Oct 2017, 5:20 AM

Given how malicious the Weers seem to be I've taken it to be that if they did keep playing regardless they would basically have to keep it a complete secret. They couldn't talk about it online anywhere the Weers could conceivably find out about it, they couldn't talk about it to friends for fear that the Weers find out and slam them with a lawsuit.

Of course ultimately everyone needs to remember:
http://tvtropes.org/pmwiki/pmwiki.php/Main/MST3KMantra

edit delete reply

Cliff Robotnik (Guest)

27th Oct 2017, 12:40 PM

I just wanna apologise for all the bad attitude and cries of "makes no sense!" Your readers have been getting into, Rastaba...

I really like the plot, just could of used a few Authors Notes, as a lot of s apparently don't read Aangvanced...(it's on my Get-to-eventually list)

And I love how the shared world works, specially how it burrows from Yugioh logic :D

edit delete reply

Post a Comment