CLODDANGIT! in The Return
27th Sep 2017, 8:00 AM
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27th Sep 2017, 8:00 AM

Next page will be tomorrow, Wednesday.

27th Sep 2017, 10:49 AM

Cloddangit. I gotta use that one...

27th Sep 2017, 8:28 PM

Can someone explain the second line Jasper says, "Does sixteen hits sounds..." Is that supposed to be hitting a DC challenge or the fact that what she rolled was a pseudo attack roll (ala: do it, or i'll keep this attack roll and it's most likely going to hit at least 16 times.)

I can see it being used both ways, but i'm leaning towards the latter because Jasper is a player, not the Gem Master adjudicating the storyline.

27th Sep 2017, 9:40 PM

It's a Shadowrun thing. Unlike D20 based systems, Shadowrun utilizes a dice pool of d6's you add to using bonuses from abilities, traits, etc. Or subtract from depending on things. If a target is above 6 and it hits 6, you roll it again until you either don't get six or meet the target. That is a hit. Jasper simply has an absurdly large dice pool and Tom is capable of rolling his die efficiently to get 6's almost every time.

28th Sep 2017, 7:02 AM

Oh yeah.. I keep forgetting that it's a D6 shadowrun. So, I take it this is sort of a diplomacy compelling effect vs. PCs?

28th Sep 2017, 7:16 AM

Easier to roll efficiently with more dice, assuming by that you mean to where they randomize.

My brother and I can both 'rig' single dice d6 rolls. I have to roll weirdly sometimes to make sure I don't do it reflexively. :P I can sort of do it with a d20, but that's harder.

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