Next comic will be Friday.
It's rare I EVER have ideas like this, but here is to me a decent story time idea. Tell a story where a party member, or even you, COULD have done something to aid the party or someone else...but simply didn't out of amusement or because you wanted to teach them a lesson.
Incidents where you simply forgot you COULD do that are also credible.
Well, one member of a party I was DMing controlled the other player through a Mark of Justice, because, well long story short Player 1's character was an evil sociopath. Player 2 could release him at any time but didn't. So basically, P1 had to go through other back channels to get somebody else to remove the mark of justice from him, while P2 could have released him at any time. P1 ended up seducing a minor monarch and she removed his mark. This has happened 4 times. This exact Mark of Justice given to P1 under control of P2 Until Monarch frees P1 scenario has been repeated 4 times. So now, P1 has someone else in control of his mark of justice because P2 was unwilling to help him by releasing him or help the rest of the party by making sure nobody else removed it.
During my friend's campaign, I played a huge asshole cleric of St. Cuthbert who insisted to everyone that he was a paladin, but was really just a cleric. He'd lie to make himself sound smarter, look down on everyone, and at one point destroyed an ancient historical text because it didn't have anything to do with his god. At one point, our mission was to retrieve a torch from the court of the unseely fey and we stole it from their endless party. This led to a scene where we were running, carrying a beacon of light where, just at the edge, a dread linnorm was picking off the stragglers.
In their tongue, they were begging us to slow down because they couldn't keep up and were getting devoured. And I was the only person who understood the situation. "What are they saying?" "They want us to run faster!"
What? It's not evil if they're secular hedonists!
Cliff Robotnik (Guest)
We have a Player who often does not Jump Into battle as soon as it begins, so the others can have fun.
This is because he is the biggest, and most functional, Munchkin we all know, and he wants us to feel useful before he Solo's everything.
I'm basically the last DM for our group because he made the others stop doing Battles because they felt it was pointless... meanwhile as a PC i loved having a One Punch Man on the party as a security net.
...Is it just me or does that last panal sound like something Pink Diamond would say...?
A couple months ago my party of three (my aasimar Bard, a Kenku Warlock, and a Halfling Barbarian) were in the second session of a new campaign. We were gathering ourselves up after crashing a pirate's airship on a forested island. My bard and the barbarian opted to loot the ship before attempting to climb down to the forest floor. Our attempts to loot it were filled with hazards and poor rolls. Our kenku friend opted to laugh at us instead of helping. So later on when the two of us jumped off the ship and I featherfall'ed us down harmlessly I told the kenku that I'd offer the same magical benefit to him. He jumped from the tree tops and I opted to save my spell slot. I guess the joke is on me though since he rolled a 20 on his acrobatics save to avoid hurting himself... and ended up on my bard's shoulders, knocking him onto his butt, while the kenku was unharmed.
I was dying from a ballista bolt and my cousin, instead of doing a heal check, stole my flute